In a world where legacy fighting franchises are rediscovering their relevance, SNK’s return to the Fatal Fury series with Fatal Fury: City of the Wolves marks one of the most intriguing revivals in modern gaming. Debuting on the PlayStation 5 in 2025, this long-anticipated sequel breathes new life into a franchise that helped define the golden age of 2D fighters. But does it do justice to its lineage, or is it simply a nostalgic howl echoing through the streets of Southtown ?

A Legacy Rekindled: Background on Fatal Fury
To understand the weight of City of the Wolves, it’s important to grasp the cultural and historical footprint of Fatal Fury. Originally released in 1991 by SNK, the franchise introduced the world to iconic characters like Terry Bogard, Andy Bogard, and Geese Howard, setting itself apart with a then-unique two-plane battle system and deeply atmospheric storytelling. The series peaked with Garou: Mark of the Wolves (1999), often cited as one of the best 2D fighters ever made. But after that high point, the franchise went dormant—until now.
The Narrative: Legacy Meets Modern Strife
Fatal Fury: City of the Wolves picks up decades after the events of Garou, now reimagined with modern storytelling techniques. The gritty streets of Southtown are once again the battleground for ideologies, power, and redemption. Players revisit the tragic backstory of Rock Howard, son of Geese and protégé of Terry Bogard, who now struggles to define his own identity in the shadow of conflicting legacies.
The story mode is unusually rich for a fighter, integrating branching dialogue, cinematic sequences, and character-specific arcs that reward repeat playthroughs. Themes of legacy, vengeance, and personal agency play out not just in cutscenes but are woven into the mechanics and progression system.
Gameplay Evolution: Precision with Power
SNK has crafted a battle system that honors the past while catering to contemporary sensibilities. Key features include:
✔ Dual Combat Planes, Refined
While the dual-plane system from the early games doesn’t return in its exact form, City of the Wolves uses a “Tactical Zone Shift” mechanic that lets players warp positioning dynamically, creating mind games that feel fresh but familiar.
✔ The Heat Gauge
A modernized take on the traditional super meter, the Heat Gauge adds a risk-reward layer. Players can unleash devastating “Wolf Arts” finishers, but mismanaging the meter can leave them vulnerable.
✔ Character Synergy and Customization
A novel system allows fighters to form dynamic alliances in team battles, affecting their stats and giving access to special combo chains. This adds a layer of strategy unseen in most 1v1 fighters.
Visuals and Presentation: Neo-Aesthetic Brilliance
Built on a custom version of Unreal Engine 5, Fatal Fury: City of the Wolves is a visual powerhouse. SNK has opted for a stylized “Neo-Pixel” aesthetic—somewhere between high-resolution sprite art and cel-shaded models. The result is a vibrant, kinetic world that pays homage to its pixelated roots while embracing modern 4K HDR performance.
Environments pulse with life—from rain-slicked alleyways to neon-lit rooftop duels—each stage tells a story. Animations are fluid and responsive, a testament to SNK’s commitment to frame-accurate combat fidelity.
Character Roster: Old Lions and New Blood
Fatal Fury: City of the Wolves balances returning legends with bold new faces. The launch roster includes:
Returning Fighters | New Additions |
---|---|
Terry Bogard | Vox Reigner |
Rock Howard | Lira Glanz |
B. Jenet | Shoma Kanzaki |
Tizoc / Griffon Mask | Yuni Akashiro |
Each fighter has a distinct playstyle, voice acting, and background, contributing to an ensemble that feels alive and relevant. The new characters are particularly impressive, showcasing SNK’s confidence in evolving beyond nostalgia.
Online Infrastructure: Built for the Esports Era
In a move lauded by the competitive scene, Fatal Fury: City of the Wolves uses rollback netcode, ensuring ultra-smooth online play with minimal latency. Ranked and unranked modes, robust training tools, replay analysis, and a full spectator suite make this a viable esports title right out of the gate.
SNK also introduced “Fight Clubs”, social hubs where players can form teams, share combos, and host tournaments. It’s a welcome nod to the grassroots community that kept Fatal Fury alive during its long dormancy.
Soundtrack and Audio: A Sonic Howl
Veteran composer Yasuyuki Suzuki returns with a score that fuses hard rock, jazz, and techno elements, echoing the urban grit and emotional intensity of the narrative. Each stage has adaptive music that shifts based on player momentum, similar to dynamic scoring in cinematic games like God of War or Street Fighter 6.
Voice acting is fully localized in multiple languages, with standout performances from returning voice actors and newcomers alike.
Pros and Cons
Pros | Cons |
---|---|
Rich character-driven story | Some mechanics may overwhelm newcomers |
Gorgeous visual design | Limited launch roster (expect DLC) |
Excellent rollback netcode | Occasional balancing issues at launch |
Innovative team synergy system | Sparse offline modes outside Story and Arcade |
Deep training and community tools | No crossplay at launch (planned update) |
Final Verdict: A Triumphant Return
Fatal Fury: City of the Wolves is more than a revival—it’s a redefinition. It manages to respect its storied past while daring to push into new territory. The mix of classic 2D fundamentals with fresh innovations makes it a must-play for fighting game veterans and a strong entry point for newcomers alike.
Whether you’re here for the lore, the visuals, or the tight mechanics, City of the Wolves howls with purpose and power.